Anarchy Online - Implants

Basics

Cluster QL can be 10% lower than the QL of the implant you are putting them into.

Each Cluster comes in three variations: Shining, Bright and Faded. Each of these types fits into a different implant location in the body.

Some implants have a large number of clusters that compete to fit in a particular location while others have very few. (heads, for example, have 24 different clusters competing for the shining slot while 4 other implants have just 1 cluster which will fit in a given slot, including only perception in shining ear slot, duck (exp) in faded feet slot, brawling in shining left arm slot, and fast attack in shining left hand slot)

There are several classes of stats that correspond to the way you raise (or don't) them in the Skill Menu. In each class all stats have the same bonus depending on the cluster type and QL. The various classes are:

LevelSkillAttrMaxLife
MaxNano
AC
Shining Level 1 6 5 7 8
Shining Level 20010555405505
Bright Level 1 3 3 4 4
Bright Level 200 63 33243303
Faded Level 1 2 2 3 3
Faded Level 200 42 22162202

for level 10 implants, a set of clusters for a skill will yield a total bonus of 18: (10 shining, 5 bright, 3 faded).

for level 20 implants, a set of clusters for a skill will yield a total bonus of 28: (15 shining, 8 bright, 5 faded).

at a skill level of about 100, 28 additional raises in a blue skill (rating 1.8 or 9 IP) like rifle is worth 7,014 IP and those 28 raises would take 7 levels to accomplish (max 4 raises per level).

there are 12 locations so the total number of skill bonusses possible is 216 for level 10 implants and 336 for level 20 implants. with level 20 implants it is theoretically possible to raise each of 12 skills deemed important by 28 levels each, although conflicting locations of clusters in implants will prevent that from happening.

4) nano programming

is a very expensive skill for adventurers (rating 4.0 the darkest blue). to make level 20 implants requires a nano programming skill of 85 to 100. assuming the general nano expertise buff (+20 nano prog) and the intelligence boost buff (+12 int = +3 nanoprog) that still requires a nano programming IP investment. assuming an intelligence of 72 (level 22 char that has raised int each level), that still requires about 60 raises of nano programming. that costs 8,280 IP to get there.

better to convince a friend to make them or to purchase them, but still not an outrageous investment of IP.

Shopping List

This is taken from Hackersquest, where you can also find an interactive shopping list.

EYESHEADEARS
ShiningBrightFadedShiningBrightFadedShiningBrightFaded
AimedShot
DriveAir
ElectricalEngineering
MapNavigation
Rifle
Tutoring
Chemistry
ComputerLiteracy
DriveGround
DriveWater
FieldQuantumPhysics
Grenade
Intelligence
LR_EnergyWeapon
MechanicalEngineering
MeleeMultiple
NanoProgramming
NanoProwessInitiative
Perception
Pharmaceuticals
PsychologicalModification
SenseImprovement
ThrownGrapplingWeapons
Treatment
AssaultRifle
Bow
Concealment
LR_MultipleWeapon
MaterialCreation
MaterialLocation
Pistol
Psychology
SneakAttack
ThrowingKnife
WeaponSmithing
BiologicalMetamorphose
BowSpecialAttack
Chemistry
ComputerLiteracy
DriveGround
DriveWater
FieldQuantumPhysics
FirstAid
Intelligence
LR_EnergyWeapon
MaterialCreation
MaterialLocation
MaterialMetamorphose
MaxNanoEnergy
MechanicalEngineering
MeleeEnergyWeapon
NanoAC
NanoProgramming
NanoProwessInitiative
Pharmaceuticals
PoisonAC
Psychic
PsychologicalModification
Psychology
SenseImprovement
Treatment
Dimach
DistanceWeaponInitiative
ElectricalEngineering
MapNavigation
NanoEnergyPool
WeaponSmithing
DisarmTrap
DriveAir
Perception
Sense
Tutoring
Perception Concealment
DriveAir
Psychology
Tutoring
DriveGround
DriveWater
Intelligence
MapNavigation
Psychic
PsychologicalModification
RIGHT ARMCHESTLEFT ARM
ShiningBrightFadedShiningBrightFadedShiningBrightFaded
1hBluntWeapons
1hEdgedWeapon
2hBluntWeapons
2hEdgedWeapons
AssaultRifle
Bow
BreakingEntry
Burst
FlingShot
FullAuto
Grenade
Piercing
Shotgun
Strength
SubMachineGun
ThrownGrapplingWeapons
Brawl
ChemicalAC
PhysicalProwessInitiative
Swim
FastAttack
MechanicalEngineering
Parry
RadiationAC
Riposte
BodyDevelopment
Dimach
EnergyAC
Life
MeleeAC
NanoEnergyPool
Sense
Stamina
BiologicalMetamorphose
MaterialMetamorphose
ProjectileAC
Psychic
2hBluntWeapons
BreakingEntry
Climb
MaxNanoEnergy
NanoProwessInitiative
PoisonAC
SenseImprovement
Strength
SubMachineGun
Brawl 2hBluntWeapons
2hEdgedWeapons
Bow
BreakingEntry
Piercing
RadiationAC
Strength
ChemicalAC
MaterialMetamorphose
PhysicalProwessInitiative
Swim
RIGHT WRISTWAISTLEFT WRIST
ShiningBrightFadedShiningBrightFadedShiningBrightFaded
AttackSpeed
DistanceWeaponInitiative
Parry
Pistol
Riposte
ThrowingKnife
1hBluntWeapons
1hEdgedWeapon
AimedShot
Burst
FullAuto
LR_MultipleWeapon
NanoAC
Rifle
SneakAttack
BowSpecialAttack
FlingShot
MeleeEnergyWeapon
MeleeMultiple
ChemicalAC
ColdAC
FireAC
RadiationAC
BodyDevelopment
Climb
Duck
Life
MaxNanoEnergy
MeleeAC
Sense
2hEdgedWeapons
Agility
BiologicalMetamorphose
Brawl
CloseCombatInitiative
Dimach
Dodge
EnergyAC
Evade
FullAuto
NanoEnergyPool
Piercing
ProjectileAC
Shotgun
Stamina
LR_MultipleWeapon
MeleeMultiple
AttackSpeed
MeleeEnergyWeapon
Parry
Riposte
NanoAC
Rifle
RIGHT HANDLEGSLEFT HAND
ShiningBrightFadedShiningBrightFadedShiningBrightFaded
DisarmTrap
MartialArts
WeaponSmithing
AssaultRifle
BowSpecialAttack
ColdAC
FastAttack
FirstAid
FlingShot
MaterialCreation
MaterialLocation
Pistol
Shotgun
SubMachineGun
ThrowingKnife
1hBluntWeapons
1hEdgedWeapon
AimedShot
Burst
Chemistry
ComputerLiteracy
DistanceWeaponInitiative
ElectricalEngineering
FieldQuantumPhysics
FireAC
Grenade
NanoProgramming
Pharmaceuticals
ThrownGrapplingWeapons
Treatment
Agility
Climb
Dodge
Duck
ProjectileAC
Swim
CloseCombatInitiative
EnergyAC
Evade
PoisonAC
Stamina
AttackSpeed
BodyDevelopment
Life
MeleeAC
FastAttack DisarmTrap
FireAC
ColdAC
FirstAid
LR_EnergyWeapon
MartialArts
FEET
ShiningBrightFaded
CloseCombatInitiative
Concealment
Evade
PhysicalProwessInitiative
SneakAttack
Agility
Dodge
MartialArts
Duck

Cluster Names

This is a table showing what the clusters are named in game

Skill Name is the name of the Stat in the Skill Menu ingame (U)

Cluster Name is the name of each cluster.

Internal Name is the name used by the client to identify a stat, this is the name given in the cluster location table above.

Skill NameCluster NameInternal Name
Strength Strength Strength
Agility Nimbleness Agility
Stamina Endurance Stamina
Intelligence Genious Intelligence
Sense Empathy Sense
Psychic Inner Strength Psychic
Body Dev High Body DevelopmentBodyDevelopment
Nano Pool Inner Energy NanoEnergyPool
Max Health Life Life
Max Nano Inner Pool MaxNanoEnergy
Martial Arts Inner Fire MartialArts
Brawling Smashing Brawl
Dimach Soul Attack Dimach
Riposte Retaliation Riposte
Adventuring Climbing Climb
Swimming Swimming Swim
Multi Ranged Akimbo Style LR_MultipleWeapon
1H Blunt Bludgeoning 1hBluntWeapons
1h Edged Slashing 1hEdgedWeapon
Piercing Impaling Piercing
2h Blunt Mauling 2hBluntWeapons
2h Edged Severing 2hEdgedWeapons
Melee Energy Energy Slicing MeleeEnergyWeapon
Parry Parrying Parry
Sneak Attack Backstabbing SneakAttack
Multi Melee Ambidexterity MeleeMultiple
Fast Attack Quickie FastAttack
Sharp Obj Flinging ThrowingKnife
Grenade Lumping Grenade
Heavy WeaponsSecuring ThrownGrapplingWeapons
Bow Manual Markmanship Bow
Pistol Small Arms Pistol
Assault RifleWarfare AssaultRifle
MG/SMG Suppressive Firering SubMachineGun
Shotgun Gunning Shotgun
Rifle Longrange Weaponry Rifle
Ranged EnergyEnergy Weapon KnowledgeLR_EnergyWeapon
Fling Shot Gunslinging FlingShot
Aimed Shot Sniping AimedShot
Burst Bursting Burst
Full Auto Unloading FullAuto
Bow Spc Att Poison Resistance BowSpecialAttack
Melee Init Quick Slashing CloseCombatInitiative
Ranged Init High ROF DistanceWeaponInitiative
Physic Init Quickness PhysicalProwessInitiative
NanoC Init Swiftness of ControllingNanoProwessInitiative
Dodge-Rng Dodging Dodge
Evade ClsC Evation Evade
Duck Exp Ducking Duck
Nano Resist Nanite Resistance NanoAC
Run Speed Sprinting AttackSpeed
Melee/ma AC Slashing Protection MeleeAC
Imp/Proj AC Projectile Protection ProjectileAC
Cold AC Cold Protection
ColdAC
Fire AC Fire FireAC
Chemical AC Chemical Protection ChemicalAC
Radiation AC Radiation Resistance RadiationAC
Disease AC Poison Protection PoisonAC
Energy AC Energy Protection EnergyAC
Mech. Engi Mechanics MechanicalEngineering
Elec. Engi Electronics ElectricalEngineering
Quantum FT Forcefield FieldQuantumPhysics
Pharma Tech Pill Knowledge Pharmaceuticals
Weapon Smth Weapon Knowledge WeaponSmithing
Nano ProgrammingProgramming Skill NanoProgramming
Comp. Liter Computer Skill ComputerLiteracy
Psychology Brain Washing Psychology
Chemistry Chemistry Chemistry
Tutoring Teaching Tutoring
Mat Metam Transmution MaterialMetamorphose
Bio Metam Polymorphing BiologicalMetamorphose
Psycho Modi Psycho Babble PsychologicalModification
Matter Crea Creation MaterialCreation
Time&Space E=Mc^2 MaterialLocation
Sensory Impr Sensitivity SenseImprovement
First Aid Red X FirstAid
Treatment Surgery Treatment
Concealment Sneaking Concealment
Break&Entry Insurging BreakingEntry
Trap Disarm Disarming DisarmTrap
Perception Perception Perception
Vehicle Air Flying DriveAir
Vehicle GroundDriving DriveGround
Vehicle Water Captaining DriveWater
Map NavigationNavigation MapNavigation