The Travels of Lord Gargish Dragon
This is where I keep my personal memories of my travels
in Ultima Online - maybe you will find some interesting things by reading
it.
The
End of the Beta Test
This photograph shows the End of the Ultima Online Beta Test. Demons were
let loose in all towns of Britannia, this picture was taken in Britain.
The Beta Test had been going on for some months and overall was successful.
Many voice said that the beta test should have been extended because lots
of bugs remained. But it also made the way fre to really start developing
a character without fear to loose it again at the next armageddon, also
called "character wipe".
My
first Kill
Imagine my joy, when I killed my first real monster
with my own hands! This was at the orc fortress near Cove. Yes, I still
weared chain and an orc helmet then :) Since these days I have enjoyed
engaging new monsters. I remember well when I stood in awe before a reaper,
because I remembered them as very tough and vile with magic from my times
as Avatar in earlier Ultimas. Then I boldly charged the tree and fell it
together with a passer-by and yes, it was a great sight! The feeling of
power came when I learned the arcane arts and was able to weave the magic
of the 4th circle. Dozens of monsters fell to the deadly fire fields and
even now, when the power of the spell weakened, its still a great sight
to see corpsers burning.
The Ghost Convention
This was a spooky event... Lots of ghosts gathered
at Lord British's castle to haunt the town of Britain and the castle grounds.
Several group photographs were taken. After the event everyone gathered
at the Britain healer and started to fight the healers, guards and each
another after the street was littered with bodies.
Christmas in Ultima Online
Christmas
97 Santa Claus appeared in Britannia. No, not only one but hundreds of
them. They offered a bag of goodies to the honorable people and a bag of
useless junk (what I have heard) to the bad guys. More than once did I
see one stripped of all clothes! The gifts were nice.. some pizza and champagne,
a wrist watch and a fireworks wand.
The
Battle at Vesper Graveyard
On the morning of January 31th, Central European time, a call to arms was
yelled at Vesper town square before the bank. Morgan Blacktop told about
a Madman at the graveyard threatening to level the town of Vesper. Many
a hero followed the call and hurried to the graveyard to be greeted by
a horde of skeltal knights, bone knights and bone magi, led by a mysterious
mage character called Kwin Li, Lord of the Mists. The mage was quickly
disposed by a shower of fireballs and other magery soon after I arrived
at the scene. Skeletons and bones still hunted the graveyard for some time
afterwards, being hard to hit. The skeleton knights were said to wear plate
armour. Overall it was a nice distraction from the routine at a time probably
more suited for European players.
Selling a Lightning Scroll
What? You think this is a trivial thing? You can even roleplay such a thing
as selling something to another player fairly. This is the transcript of
my transaction with Magnus Lee:
Magnus Lee: Sir Gargish.....
Magnus Lee: Mayest I have a word with thee, Sir Gargish?
Gargish Dragon: Yes, of course
Gargish Dragon: What is your concern?
Magnus Lee: Art thou adept at inscribing?
Gargish Dragon:
No, I am not very good at that profession
Magnus Lee: A pity......
Magnus Lee: Alas.....
Gargish Dragon: I have some spare scrolls, though
Gargish Dragon: So if you are seeking a specific one, name it
Magnus Lee: Dost thou have a scroll of call lightning?
Gargish Dragon: I'll have to look in my bank chest (bank chest
opens automagically)
You see: a Lightning Scroll
Gargish Dragon: Yes, I do have a Lighting scroll
Magnus Lee: Mayest I purchase it from thee?
Gargish Dragon: Sure.. lets say 50 gold?
Magnus Lee: Aye, that sounds fair......
Magnus Lee: I thank thee.....
Gargish Dragon: Good luck with thy casting - may your spells always
work
Magnus Lee: May thou know peace....
Eye in the Storm - The First Conference of the Seekers of the Wisps
This conference was held in the Old Winery Convention Center near Empath
Abbey. The Seekers of the
Wisps presented their theories on the nature of Wisps and the world,
Britannia. The conference ended in Chaos, as an agent of a strange organization,
the VOID threatened members of the Seekers and other participants. I have
made a transcript of the conference.
Findings of Lord
Keuldan Vraal
Lord Keuldan Vraal approached me on a matter he thought might need my expertise
as an expert of Gargish. He showed me three books written in a strange
language, which I found out, was not Gargish. On the illustraion
you can see one page written in that strange language. If you know how
to translate it, contact me. The
books seem to indicate a connection between demons and wisps, and among
the words which could be understanded were the names of Nosfentor, known
from legends as a Shadowlord, and Mondain, the evil wizard.
Additional note, 8-Apr-2000: After such a long time I think releasing the
information might be more helpful than dangerous, so have a look at the books by yourself
and judge.
Earthquake!
An
earthquake shattered the mountain range north of Britain, and in the process,
the earth split open. See the illustration showing the resulting lava pit.
Mellin the mage guildmaster found crystals in the pit which were examined
in Britain. One of the crystals, the Crystal of Harm, was displayed in
the mage guild in Britain.
My first daemon!
You know
what? Magery is hard work. Few did I know of magic when I woke in this
world. Slowly I began to understand the workings and secrets of the magic
trade. Summoning daemons is considered one of the most difficult incantations
of magic. You probably can understand my feelings when I was finally able
to summon my first daemon and have it follow me around. If you don't know
yet, daemons make powerful allies when fighting against mean creatures.
I have found them to be good partners fighting against liches, for example.
Daemons have powerful spellcasting abilites.
Too bad that the Britannian population tends to disrespect daemon summoning
and I fear mages who follow the art of daemon summoning will be outlawed
soon.
I have heard rumours that Daemons might have inhabited Britannia for
much longer than humans. It seems daemons are very intelligent creatures.
The second Dragon
meeting!
This picture shows the second dragon meeting in the UDIC hall in Rivendell.
Daedric Dragon had invited all Ultima Dragons and some of their friends
to this meeting. Its main focus was on roleplaying. There are several guilds
in Britannia which emphasize roleplaying. Present where the Knights and
Merchants of Rivendell, many of which are Dragons, and Octal Dragon with
the Sunset Knights.
Other guilds trying to improve ropleplaying are the Lost Order of Akalabet,
the Tiger Knights Battallion, the Seekers of the Wisps, and the Order of
the Ebon Skull.
The Temple of Fate
Tis strange thing happened to me recently. The town criers were telling
of a strange temple which should be located in a cove in the mountains
north of Britain. After talking to two friends from the honorable Sunset
Knights we headed north out of the town of Britain, along the graveyard
until we reached the mountains. Sadly,
we got separated soon and I was trying to find the place the crier hat
spoken of. I worked my way from the western parts of Serpents Spine mountains
along and past the small pass leading to the dungeon known as Despise.
Soon after going another short distance along the mountain range I was
greeted by a band of unfriendly orcs which were soon no more. A small entrance
into the mountains was nearby and I already heard battlecries coming from
the pass. Quickly I readied my spellbook and awaited the worst as I proceeded
inside the mountains. I was greeted by some evil looking black archmages
and a great number of heroes fighting these. In the middle of the place
marking the dead end of the pass stood what looked like a small temple.
There were four pillars in different shades of grey, two braziers and the
most amazing sight, a green object looking like a skull that was yelling
strange words. I think I heard the phrase "Thy fate has been tested". Strange
words were inscribed on the pillars and as I listened, I heard several
people of the crowd chanting them. If I remember right, it were the words
"MAL GU OM VARKA TALMA". I soon had to find out the effect of those words
as an uncountable number of undead creatures appeared inside the temple.
Luckily these were quickly dealt with by the crowd which seemed to enjoy
the ongoing slaughter. The crowd had no time to recover as soon another
wave of lzardmen appeared charging everyone in sight. As warrior veterans
know, those lizards dont present much of a challenge, so the floor was
soon littered with the corpses of the dead, when suddenly huge heaps of
gold coins were drawing the attention of everyone. This seemed a deadly
trap as just when everybody was grabbing for the gold a ring of blood elementals
appeared. If you ever fought one of those creatures residing in the deepest
caves of the dungeon Shame you know what that meant. Many a warrior found
his death. As my reagent supply was quickly used up, I had to retreat after
two of these beasts came chasing after me. When I finally got back to the
fight, I found the place empty with just an inscription telling that the
place might come to life again when the braziers are alight. When this
will happen no one knows. The temple, named Temple of Fate still stands
and may be visited by the curious traveller.
The
Yew Town Council of Justice
Helgi Einarsen announced the formation of the Yew
Town Council of Justice . I attended all of the meetings. You can read
the transcript of the first meeting
and the transcript of the second meeting
. On the first meeting, I was voted preliminary Secretary of the Council.
The Conquest of Shame
Did you ever wonder about the islands on the deepest level of the dungeon
Shame? I did, and decided to explore the islands. My first expedition was
by boat. I launched a ship on the large lake in the fifth level. There
are five islands. Four of them are just bare open space with an occasional
rat, slime, scorpion or giant snake on it. The fifth is more interesting.
It is completely walled in with only a small ledge outside to stand on.
I puzzled how to get inside the walled area, as there were two chests and
several glowing runes inside the chamber.
My second expedition was well prepared. I fought for about two hours
until I finally made it inside the room. I don't want to spoil your fun
trying yourself, so if you want to know how I finally succeeded,
ask me and I will tell you how to
do it!
The
Wrestling Match
I am a Master Mage. That alone is responsible that I have build quite
a proficiency in weaponless combat, as mages often have to fight bare handed
when the casting of a spell fails and the opponent closes in. Well, I followed
the call to a Wrestling Match held near Britain. Even if I couldn't stand
against professional wrestlers with incredible strength, I won the fight
against my first opponent and the second was nearly a draw. Nevertheless
it was fun.
Fun
with Elementals
Recently I became restless again and went into Shame to fight the most
deadly of opponents found there, blood and poison elementals. You have
to be a powerful mage and be quick if you want to succeed against them,
as they cast deadly magic which can kill you in seconds and the poison
elementals possess deadly poison which you wont survive for long.
Justice served on Religious Fanatics
Combined forces gathered at a supposedly secret meeting place of the organization
which calls itself "The Movement". Concealed, they waited until five members
appeared and gathered around a sacrifical altar, on which were placed the
bones of a victim. Right into the discussion, one of their members was
alerted of the presence of us, and a short but fierce battle started. Two
of their members were killed, three fled the scene.
Who
are the members of this sect and how were they discovered? Last week, at
the Grand Bazaar held in Trinic, a merchant was murdered. A quickly organized
search party was able to track the murderers to a house near the Shrine
of Spirituality. While the murderers were not found, the house was identified
as the house of Quanta, blacksmith. In the days to come, several private
investigators collected information by talking to local residents and found
evidence by searching the houses of several of what appeared to be a whole
group.
As investigations proceeded, it was found that there was indeed an organization
which called themself "The Movement". A document called "The Code" was
discovered. The document contains eight commandments. Those commandments
seem to be related to the Eight Virtues. They enforce severe punishment
in case one of the Virtues is not followed. This must be the reason why
the merchant in Trinsic had to die and why one of their members was found
dead in the city of Moonglow.
There was also evidence of the organization acquiring great numbers
of arms and armour for an unknown reason. It seems that this "Movement"
was a threat to our society. It was time for a strike. Since the organization
left information about a meeting, this was the opportunity to have them
all in one place and destroy their group. The five members who appeared
at the gathering were Sir Valadarzim, Quanta, Gorath'al Tarnis, Roderique
and Alexis, their spiritual leader. While Quanta and Gorath'al fell in
the battle, Valadarzim, Roderique and Alexis got away. They may be a threat
in the future, but for now the organization is weakened considerably.
Comment:
A journal by Alexis showed that there must be some immortal entity guiding
the "Movement". This entity probably dictated the "Code". There is more
than just some religios fanatics trying to "better" the world. If they
can attract followers to their radical application of the Virtues this
entity may gain great influence in Britannia. We must be on guard for new
attempts to establish these ideas in our society.
A good account of all that happened can be found on Garulfo's
pages about the "Movement" .
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