The
End of the Beta Test
My
first Kill![]() |
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Christmas
97 Santa Claus appeared in Britannia. No, not only one but hundreds of
them. They offered a bag of goodies to the honorable people and a bag of
useless junk (what I have heard) to the bad guys. More than once did I
see one stripped of all clothes! The gifts were nice.. some pizza and champagne,
a wrist watch and a fireworks wand.
The
Battle at Vesper GraveyardMagnus Lee: Sir Gargish.....
Magnus Lee: Mayest I have a word with thee, Sir Gargish?
Gargish Dragon: Yes, of course
Gargish Dragon: What is your concern?
Magnus Lee: Art thou adept at inscribing?
Gargish Dragon:
No, I am not very good at that profession
Magnus Lee: A pity......
Magnus Lee: Alas.....
Gargish Dragon: I have some spare scrolls, though
Gargish Dragon: So if you are seeking a specific one, name it
Magnus Lee: Dost thou have a scroll of call lightning?
Gargish Dragon: I'll have to look in my bank chest (bank chest
opens automagically)
You see: a Lightning Scroll
Gargish Dragon: Yes, I do have a Lighting scroll
Magnus Lee: Mayest I purchase it from thee?
Gargish Dragon: Sure.. lets say 50 gold?
Magnus Lee: Aye, that sounds fair......
Magnus Lee: I thank thee.....
Gargish Dragon: Good luck with thy casting - may your spells always
work
Magnus Lee: May thou know peace....
Findings of Lord
Keuldan VraalLord Keuldan Vraal approached me on a matter he thought might need my expertise as an expert of Gargish. He showed me three books written in a strange language, which I found out, was not Gargish. On the illustraion you can see one page written in that strange language. If you know how to translate it, contact me. The books seem to indicate a connection between demons and wisps, and among the words which could be understanded were the names of Nosfentor, known from legends as a Shadowlord, and Mondain, the evil wizard.
Additional note, 8-Apr-2000: After such a long time I think releasing the information might be more helpful than dangerous, so have a look at the books by yourself and judge.

An
earthquake shattered the mountain range north of Britain, and in the process,
the earth split open. See the illustration showing the resulting lava pit.
Mellin the mage guildmaster found crystals in the pit which were examined
in Britain. One of the crystals, the Crystal of Harm, was displayed in
the mage guild in Britain.
You know
what? Magery is hard work. Few did I know of magic when I woke in this
world. Slowly I began to understand the workings and secrets of the magic
trade. Summoning daemons is considered one of the most difficult incantations
of magic. You probably can understand my feelings when I was finally able
to summon my first daemon and have it follow me around. If you don't know
yet, daemons make powerful allies when fighting against mean creatures.
I have found them to be good partners fighting against liches, for example.
Daemons have powerful spellcasting abilites.
Too bad that the Britannian population tends to disrespect daemon summoning and I fear mages who follow the art of daemon summoning will be outlawed soon.
I have heard rumours that Daemons might have inhabited Britannia for
much longer than humans. It seems daemons are very intelligent creatures.
The second Dragon
meeting!Other guilds trying to improve ropleplaying are the Lost Order of Akalabet,
the Tiger Knights Battallion, the Seekers of the Wisps, and the Order of
the Ebon Skull.
Sadly,
we got separated soon and I was trying to find the place the crier hat
spoken of. I worked my way from the western parts of Serpents Spine mountains
along and past the small pass leading to the dungeon known as Despise.
Soon after going another short distance along the mountain range I was
greeted by a band of unfriendly orcs which were soon no more. A small entrance
into the mountains was nearby and I already heard battlecries coming from
the pass. Quickly I readied my spellbook and awaited the worst as I proceeded
inside the mountains. I was greeted by some evil looking black archmages
and a great number of heroes fighting these. In the middle of the place
marking the dead end of the pass stood what looked like a small temple.
There were four pillars in different shades of grey, two braziers and the
most amazing sight, a green object looking like a skull that was yelling
strange words. I think I heard the phrase "Thy fate has been tested". Strange
words were inscribed on the pillars and as I listened, I heard several
people of the crowd chanting them. If I remember right, it were the words
"MAL GU OM VARKA TALMA". I soon had to find out the effect of those words
as an uncountable number of undead creatures appeared inside the temple.
Luckily these were quickly dealt with by the crowd which seemed to enjoy
the ongoing slaughter. The crowd had no time to recover as soon another
wave of lzardmen appeared charging everyone in sight. As warrior veterans
know, those lizards dont present much of a challenge, so the floor was
soon littered with the corpses of the dead, when suddenly huge heaps of
gold coins were drawing the attention of everyone. This seemed a deadly
trap as just when everybody was grabbing for the gold a ring of blood elementals
appeared. If you ever fought one of those creatures residing in the deepest
caves of the dungeon Shame you know what that meant. Many a warrior found
his death. As my reagent supply was quickly used up, I had to retreat after
two of these beasts came chasing after me. When I finally got back to the
fight, I found the place empty with just an inscription telling that the
place might come to life again when the braziers are alight. When this
will happen no one knows. The temple, named Temple of Fate still stands
and may be visited by the curious traveller.
The
Yew Town Council of Justice
Helgi Einarsen announced the formation of the Yew Town Council of Justice . I attended all of the meetings. You can read the transcript of the first meeting and the transcript of the second meeting . On the first meeting, I was voted preliminary Secretary of the Council.
The Conquest of Shame
Did you ever wonder about the islands on the deepest level of the dungeon Shame? I did, and decided to explore the islands. My first expedition was by boat. I launched a ship on the large lake in the fifth level. There are five islands. Four of them are just bare open space with an occasional rat, slime, scorpion or giant snake on it. The fifth is more interesting. It is completely walled in with only a small ledge outside to stand on. I puzzled how to get inside the walled area, as there were two chests and several glowing runes inside the chamber.
My second expedition was well prepared. I fought for about two hours
until I finally made it inside the room. I don't want to spoil your fun
trying yourself, so if you want to know how I finally succeeded,
ask me and I will tell you how to
do it!
I am a Master Mage. That alone is responsible that I have build quite
a proficiency in weaponless combat, as mages often have to fight bare handed
when the casting of a spell fails and the opponent closes in. Well, I followed
the call to a Wrestling Match held near Britain. Even if I couldn't stand
against professional wrestlers with incredible strength, I won the fight
against my first opponent and the second was nearly a draw. Nevertheless
it was fun.
Fun
with Elementals
Recently I became restless again and went into Shame to fight the most
deadly of opponents found there, blood and poison elementals. You have
to be a powerful mage and be quick if you want to succeed against them,
as they cast deadly magic which can kill you in seconds and the poison
elementals possess deadly poison which you wont survive for long.
Who
are the members of this sect and how were they discovered? Last week, at
the Grand Bazaar held in Trinic, a merchant was murdered. A quickly organized
search party was able to track the murderers to a house near the Shrine
of Spirituality. While the murderers were not found, the house was identified
as the house of Quanta, blacksmith. In the days to come, several private
investigators collected information by talking to local residents and found
evidence by searching the houses of several of what appeared to be a whole
group.
As investigations proceeded, it was found that there was indeed an organization which called themself "The Movement". A document called "The Code" was discovered. The document contains eight commandments. Those commandments seem to be related to the Eight Virtues. They enforce severe punishment in case one of the Virtues is not followed. This must be the reason why the merchant in Trinsic had to die and why one of their members was found dead in the city of Moonglow.
There was also evidence of the organization acquiring great numbers of arms and armour for an unknown reason. It seems that this "Movement" was a threat to our society. It was time for a strike. Since the organization left information about a meeting, this was the opportunity to have them all in one place and destroy their group. The five members who appeared at the gathering were Sir Valadarzim, Quanta, Gorath'al Tarnis, Roderique and Alexis, their spiritual leader. While Quanta and Gorath'al fell in the battle, Valadarzim, Roderique and Alexis got away. They may be a threat in the future, but for now the organization is weakened considerably.
Comment:
A journal by Alexis showed that there must be some immortal entity guiding the "Movement". This entity probably dictated the "Code". There is more than just some religios fanatics trying to "better" the world. If they can attract followers to their radical application of the Virtues this entity may gain great influence in Britannia. We must be on guard for new attempts to establish these ideas in our society.
A good account of all that happened can be found on Garulfo's
pages about the "Movement" .